sideways: (►in mexico)
[personal profile] sideways
I finally made it to Act III of Baldur's Gate 3 today, and immediately ran headfirst into what I refuse to believe is anything but a very deliberate prank constructed by the developers... and it got me so bad I had to walk away and lie down for a while because I was crying with uncontrollable laughter and couldn't see the screen. It was like getting cursed by Tasha's Hideous Laughter in real life. Devastating critical hit.

(For the curious, this article describes much the same situation I ended up in.)

• Overall I'm really enjoying the game! Wouldn't hesitate to recommend it to others on the grounds that even if it turns out to have a really crummy ending (which I don't imagine it will), it's been 50+ hours of high quality gaming so far and that's good enough for me.

• I am greatly appreciating the lack of boring miniquests - which is to say miniquests exist, but I've found none of them boring. There has been SO much work put into designing an enormous array of unique maps and NPCs and creatures and flexible interactions and it's kept me unfailingly entertained. The balance of combat to non-combat activities is probably one of the best I've run into in a while, at least as far as my own tastes go.

• The combat's taken some getting used to, but I'm digging it! I've seen some criticism thrown at the underlying random dice mechanic, and I'd accept it's more 'fun' to deal with back and forth status effects as a battlefield complication than it is straight up missing your shot, but I haven't found it too frustrating as is. That said, I am playing on easy, so the dice probably aren't as merciless as they could be.

• Because I'm playing on easy mode I can get away with a lot, which is good because I'm pretty much running my druid as a spellcaster AND a rogue AND a tank AND the requisite silvertongue. Is this logical? No. Am I accepting criticism? Not unless you want to eat my OWLBEAR ORBITAL BOMB.

• As always, investing in at least one type of speech check is a guaranteed shortcut. Feels a little bit like cheating but, eh, I'm a sucker for a speech check.

• My personal pledge to accept whatever outcome the dice give me did not last long. Save scumming foreverrrr.

• I really like that each companion's personal journey is deftly bundled up within the story itself, compared with BioWare's notorious flavour of "okay I know we're on a time critical mission to save the universe, but if you don't help me sort out my daddy issues I might kill you". Several of these personal journeys have been KILLER so far, I'm delighted and stressed.

• The latest patch added a magic mirror for character aesthetic changes throughout the game. Phew! Nice to have an escape from the curse of "I liked this face until I saw it in action".

• Based on what I've seen so far and some discussions with friends, releasing all of Act I as early access may have resulted in the narrative pacing being a little muddled. Reserving final calls until I've finished the game myself of course, but while the early access model has its perks for developers, it seems like it has its traps as well.

• Solid queer representation! Pretty good racial variety! Oh no the only fat body models are monsters and villains, why this.

• I have rolled exactly one 30 so far and it was to tell someone that if they touched my dog I would gut them. Apt.

Date: 2023-09-26 11:49 pm (UTC)
cosmicjellyfish: A keyboard with little weeds sprouting between the keys. (Default)
From: [personal profile] cosmicjellyfish
See, I'm tempted to do it on purpose now I know it's a possibility. But also... so cursed. Why would you do this to us, Larian.

Yeah, all the quests feel fun and fleshed-out whether they're main-plot-relevant or not. When I think of RPG filler, I think of the sort of quests that only seem to be there to pad/grind out XP (Dragon Age 2, I still love you after all these years, but I am not returning anyone else's lost pantaloons). Auntie Ethel was fantastically creepy and horrifying. That poor drow prisoner. :(

I share the getting-lost curse, but haven't found these maps to be too maze-like so far. (I do invariably manage to find the most awkward route to any destination, though. How many times have I struggled through a series of difficult and injurious jumps that only half my party members can make without a githyanki psionic boost before realising there was a bridge right around the corner? More than once. /sigh)

Oh, the cub isn't the bomb. I'm the bomb.

That makes SO much more sense than the picture I had in my head. I was imagining the owlbear cub as some kind of battle summon that you would yeet at the enemy like a grenade (and wondering why the internet had failed to give me a heads-up about this mildly concerning scenario!!) Even more excited for my second druid-or-ranger playthrough now I know owlbear wildshape is a thing. All the druid subclasses sound like so much fun.

I love Rumi's name! /fistbump of Not Embracing The Tadpole solidarity Have you run into any interesting bits of half-drow reactivity/special interactions? Act I has been consistently good for that on the githyanki front and I feel like drow & half-drow should get at least as much.

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