
To some friends: "You should play A House of Many Doors sometime! It (deliberately and with permission) apes off the fundamental gameplay structure of Sunless Sea, but is set in a parasitic dimension and instead of a ship you captain a mechanical centipede train and the plot is delightfully weird and the companions are fun and- ...I should play A House of Many Doors."
And thus did HoMD and I once again begin a relationship slowly developed over the past few years. Those few years are working for me though, as I seem to have finally bent my way up enough of the learning curve to be making actual headway in the plot! I'm thrilled.
That isn't to say the game doesn't still have its flaws - I find kinetopede combat in particular so annoying that I simply flee every unnecessary encounter - but it's vastly less buggy than it was three odd years ago, and much more forgiving than Sunless Sea in terms of plot progression. I also just find the world itself more appealing than SS somehow; a few more direct hits to personal aesthetics, I suppose.
Both games share the darkly irreverent humour that invites fun with names, and I've at last graced my player character with the proper moniker of Ira Gabardine (a wink to the throwaway name of 'Calico' I used in my very first game). Captain of the Little or No Affinity, and veteran of the Houndstooth Brigade during the Glass Reclamation war, she likes sketching, fresh Gandolan trout, TRYING TO FIND CERTAIN LOST CITIES, conspiring to overthrow empires, and making questionable romantic decisions.
Plot progression has not come easily, and as of my most recent bout of adventuring she has added an empty socket in her head to the empty hollow in her chest. Sorry 'bout flubbing that skill save, Ira ;(