sideways: (►theoretically yes)
[personal profile] sideways
Just as the universe tries to repeatedly reinvent crabs, every three years or so I seem to be compelled to build myself character directories. It's a little bit pointless given I so rarely document anything about them in public spaces these days, but hey, it's fun, and if I ever do decide to chatter about someone it will be nice to have a central reference point.

As I line the vidya ducklings up, I keep thinking of a YouTube video [personal profile] syntheid linked me to a while back, in which the presenter discussed his preferences for RPG games with a set protagonist versus those that hand the player a blank slate to fill in themselves: "Roleplaying in Video Games (and why I barely do it)". I am someone who loves building characters out of blank(ish) slates and have broadly socialised in circles who often make a very involved experience out of it, so it was interesting to see this other perspective so well-articulated, and he makes some solid points even if I can't relate to every single one of them. (If you want your character to connect with and grow through the main plot then simply don't... make a character who has no reason to engage with the plot and/or will constantly fight against it? To also use The Outer Worlds as an example, I went in with a fairly bitter, entitled, and self-centred character, so I knew I needed her to have a reason for her to do anything for anyone else and slam-dunked a personal investment in rescuing the frozen colonists into her backstory. It dragged her through enough of the early quests that she started learning from those experiences and generating more involved interests and opinions in what was going on, and lo there grew a character arc directly linked to the main storyline.)

Still, he's right about the self usually sneaking in. I know what I like, and there's not much sense in denying myself fun just for the sake of artistic integrity - though there is sometimes fun in deliberately trying different things! I'm unlikely to ever play a truly mean or cruel character because I just don't enjoy it, and there's usually a slant towards similar themes: bonds and fetters, running away (and turning around), dealing with expectations. The gameplay shades things in, and I am a distance fighter whenever I can manage it so almost everyone else is too. I also apparently like short, consonant-heavy, gender-ambiguous names. Whatcha gonna do. 

I get enough variety out of the experience all the same, and while there are plenty of exceptions (I'm a big fan of Tales from the Borderlands and The Wolf Among Us, for example) I prefer it when RPGs allow me to participate in the fundamental character design and craft their narrative in my head as much as on the screen, especially in an open world setting. I'm not out there imagining backstory events and offscreen conversations for Fiona or Bigby the way I am someone I've named, statted, and selected traits for myself; I view them as characters I'm discovering, not creating, even if my decisions significantly influence their behaviour in the narrative. In contrast to the fellow from the video, I find that a more passive roleplaying experience than the one where I'm actively carving out a mindset through which to view the world.

Date: 2021-03-08 04:58 pm (UTC)
alaterdate: Venus at the Forge of Vulcan 1704 Francesco Solimena (Italian, 1657 - 1747) (Lachlan point)
From: [personal profile] alaterdate

Did your not-quite-evil character end up growing in a way that felt satisfying within the overall narrative?

I'd say he did. It was really more down to game mechanics to than the narrative pushing him. You can still win the game by being all bad, but the consequences along the way aren't particularly appealing to my playstyle.
My character ended up liking the people he picked up in his party (cuz I didn't want to lose all my companions, I was playing a glass canon after all) so he had to reign in his indifferent attitude to some of his decisions. I like the idea of him not necessarily regretting his past actions, but realizing what a nasty domino effect he was making and resolving to not be so extremely callous in the future for everyone's sake (including mine).
But change is so hard :^) All the "nice" quests he did were begrudgingly, or he convinced himself it was "a favor for a favor," but really he was becoming more of a SOFTIE. So, within that game he went from the rest of the world having no meaning to him and only doing the main plot because it also directly affected him (end of the world and all), to genuinely wanting to save people/complete the main quest, even if he may still do it in his less than savory way.
He grew in a way that let him fit well into the narrative (and keep helping people/doing quests), but also left him open to making more bad decisions in the DLC, lol.
And his story is not quite over, which is why I got into writing fanfiction xD

whether he has a shellfish allergy

Hilarious! This, the video, and syntheid's comment about Link has really gotten me thinking about using the inventory and consumables more as part of character development. Like keeping items in the inventory for sentimental reasons even if it takes up valuable space. (In Dragon Age 2 Aveline gets mad at Hawke if you sold her original shield lol.) Or a character who won't drink potions they found in random chests because eww.
The only time I've kind of done so is when I first played Pillars of Eternity and stole every single book in the world I could get my hands on dropped them off in my library back at my base. It was a real strain on the inventory, but it was part of my character's religion. (At least he imagined that's that Wael would have wanted him to do lol.)

+Looking forward to your directory, I do love reading about people's characters even for games I've never played.

Date: 2021-03-13 02:33 am (UTC)
alaterdate: Venus at the Forge of Vulcan 1704 Francesco Solimena (Italian, 1657 - 1747) (Lachlan laugh)
From: [personal profile] alaterdate

Yeah, Lachlan! I actually got some art commissioned of him a bit ago by Jessadilla. So ofc I made DW icons lol.

Oh, wearing weaker armor for the aesthetic is always a must! And yeah I loved my Pillars of Eternity character, Priest of Wael was so fun. Also I saw your PoE character is a priest too, best class.

Edited (icon :)) Date: 2021-03-13 02:34 am (UTC)

Profile

sideways: (Default)
Winger

June 2025

S M T W T F S
12345 67
891011121314
15161718192021
22232425262728
2930     

Most Popular Tags

Page Summary

Style Credit

Expand Cut Tags

No cut tags
Page generated Jun. 8th, 2025 02:53 am
Powered by Dreamwidth Studios