(no subject)
Feb. 26th, 2016 08:24 pmIt intrigues me that Guardians were first known as Risen because it confirms Ghosts don’t really know what they’re doing. There is no grand plan! Their purpose is simple: find a hero, raise a hero, and then aid that hero in however they choose to fight the good fight. The Ghost is only ever meant to be support.
The Faction Wars themselves are evidence of that. Each budding group had their own blueprint for how humanity could rebuild itself, and they swayed various Risen to their individual causes, immortal soldiers making for formidable allies – and all the while the Ghosts would have been supporting their chosen heroes as they clashed with Risen and Faction alike and fought to find a better way. They do seem to have limits, but only broadly; Dredgen Yor’s Ghost calls him out for murder because he is acting in contempt of the Light, to hurt and impede, but Eriana-3’s Ghost participates in torture because she is acting in service of it, to struggle and succeed. As long as their hero still stands against the Darkness, the Ghost is bound to assist them.
Curious, then, that the Ghost in the game refers to you as a Guardian from the get-go – a title chosen by the Risen of old to reflect a particular purpose – and is so quick to urge you to the Tower and the Vanguard. It suggests that over time the majority of Ghosts have come to approve of this system. They have no grand plan of their own, but they’ll nudge this one forward as a preference. A Guardian who chooses to work outside the Tower’s bounds will still have an eager aid, of course, because they raised you for good reason and trust in your decisions; they just find this a model worth seeing.
A warming thought, in a way: the Traveler gave us beings that would support us in almost all things, and we rewarded that faith by building something they actually like.
The Faction Wars themselves are evidence of that. Each budding group had their own blueprint for how humanity could rebuild itself, and they swayed various Risen to their individual causes, immortal soldiers making for formidable allies – and all the while the Ghosts would have been supporting their chosen heroes as they clashed with Risen and Faction alike and fought to find a better way. They do seem to have limits, but only broadly; Dredgen Yor’s Ghost calls him out for murder because he is acting in contempt of the Light, to hurt and impede, but Eriana-3’s Ghost participates in torture because she is acting in service of it, to struggle and succeed. As long as their hero still stands against the Darkness, the Ghost is bound to assist them.
Curious, then, that the Ghost in the game refers to you as a Guardian from the get-go – a title chosen by the Risen of old to reflect a particular purpose – and is so quick to urge you to the Tower and the Vanguard. It suggests that over time the majority of Ghosts have come to approve of this system. They have no grand plan of their own, but they’ll nudge this one forward as a preference. A Guardian who chooses to work outside the Tower’s bounds will still have an eager aid, of course, because they raised you for good reason and trust in your decisions; they just find this a model worth seeing.
A warming thought, in a way: the Traveler gave us beings that would support us in almost all things, and we rewarded that faith by building something they actually like.